Game Based Learning as a Deep Learning Approach in PAI & BP Learning at SMP N 2 Bojong
Keywords:
Game Based Learning, Deep Learning, PAI & BP, Kurikulum MerdekaAbstract
Penelitian ini bertujuan untuk menganalisis penerapan pendekatan Game Based Learning (GBL) dalam mewujudkan Deep Learning (pembelajaran mendalam) pada mata pelajaran Pendidikan Agama Islam (PAI) di SMP Negeri 2 Bojong. Penelitian ini dilatarbelakangi oleh kondisi pembelajaran PAI & BP yang masih bersifat konvensional dan berpusat pada guru sehingga siswa kurang aktif dan motivasi belajar rendah. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan pendekatan penelitian lapangan (field research) melalui observasi, wawancara, dan studi literatur terhadap guru serta peserta didik kelas VIII dan IX. Hasil penelitian menunjukkan bahwa penerapan Game Based Learning (GBL) melalui program Tim GEMES (Game, Edukasi, Motivasi, Eksplorasi, dan Simulasi), kompetisi antar tim, dan permainan kartu “Class of Competition” mampu menciptakan suasana belajar yang interaktif, kolaboratif, dan menyenangkan. Dampaknya terlihat pada meningkatnya motivasi, pemahaman konsep keagamaan, dan pembentukan karakter religius siswa. Dengan dukungan desain permainan yang relevan, kompetensi guru, serta fasilitas memadai, GBL terbukti efektif meningkatkan kualitas pembelajaran PAI & BP sesuai prinsip Kurikulum Merdeka.
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Copyright (c) 2025 Imroatul Karimah, Naela Najwa Alfarah, Nia Oktaviani, Via Nilna Zumzumi, Dian Alviana Zahra, Taufiqur Rohman

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